Lang Game API — Language Learning
A backend API for a language-learning game: topics, lessons and uploaded content, deliberately built small and fast because the real client is the app, not a browser.
Overview
Backend API for a game‑based language learning app: topics and graded lessons, player progress tracking, points and levels.
01The challenge
A learning app needs content that changes constantly without shipping a new store build — which means content must come from the server rather than being baked into the app.
At the same time, building a huge CMS for simple content is waste: what the product needs is fast endpoints and a clean upload path, not a hundred-screen panel.
02What we built
We kept the model at its real size: topic, lesson and file upload — three endpoints designed to be consumed straight from the app and secured with Sanctum.
The result is a system whose content updates instantly and runs on modest resources, with no layers nobody uses.
03The outcome
Game content updates from the server with no new store release, and the API stays small enough to remain fast and easy to maintain.
What the system does
The modules that were delivered and put into daily use.
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01
Topics and lessons as a simple content model, updatable in real time.
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02
Versioned REST endpoints (v1) designed for direct consumption by the app.
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03
A file upload path for visual and audio content.
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04
Sanctum authentication with a minimum of dependencies.
Technologies used
What this system is actually built on — not a generic list.